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Modern Masters of an Ancient Game

AI Magazine

Deep Blue beat world chess champion Gary Kasparov in the final game of a tied, six-game match last May 11. Kasparov had beaten the machine in an earlier match held in February 1996. The Fredkin Prize was awarded under the auspices of AAAI; funds had been held in trust at Carnegie Mellon University. The Fredkin Prize was originally established at Carnegie Mellon University 17 years ago by Massachusetts Institute of Technology Computer Science Professor Edward Fredkin to encourage continued research progress in computer chess. The first award of $5,000 was given to two scientists from Bell Laboratories who in 1981 developed the first chess machine to achieve master status.


Twenty years after Deep Blue, what can AI do for us?

#artificialintelligence

On May 11, 1997, a computer showed that it could outclass a human in that most human of pursuits: playing a game. The human was World Chess Champion Garry Kasparov, and the computer was IBM's Deep Blue, which had begun life at Carnegie Mellon University as a system called ChipTest. One of Deep Blue's creators, Murray Campbell, talked to the IDG News Service about the other things computers have learned to do as well as, or better than, humans, and what that means for our future. What follows is an edited version of that conversation. IDGNS: Is it true that you and Deep Blue joined IBM at the same time?


Twenty years after Deep Blue, what can AI do for us? Networks Asia

#artificialintelligence

On May 11, 1997, a computer showed that it could outclass a human in that most human of pursuits: playing a game. The human was World Chess Champion Garry Kasparov, and the computer was IBM's Deep Blue, which had begun life at Carnegie Mellon University as a system called ChipTest. One of Deep Blue's creators, Murray Campbell, talked to us about the other things computers have learned to do as well as, or better than, humans, and what that means for our future. What follows is an edited version of that conversation. Is it true that you and Deep Blue joined IBM at the same time?


Twenty years after Deep Blue, what can AI do for us? Networks Asia

#artificialintelligence

On May 11, 1997, a computer showed that it could outclass a human in that most human of pursuits: playing a game. The human was World Chess Champion Garry Kasparov, and the computer was IBM's Deep Blue, which had begun life at Carnegie Mellon University as a system called ChipTest. One of Deep Blue's creators, Murray Campbell, talked to us about the other things computers have learned to do as well as, or better than, humans, and what that means for our future. What follows is an edited version of that conversation. Is it true that you and Deep Blue joined IBM at the same time? A group of us, including myself, joined IBM from Carnegie-Mellon University in Pittsburgh in 1989, but we didn't come up with the name Deep Blue until about a year later.


Twenty years after Deep Blue, what can AI do for us?

#artificialintelligence

On May 11, 1997, a computer showed that it could outclass a human in that most human of pursuits: playing a game. The human was World Chess Champion Garry Kasparov, and the computer was IBM's Deep Blue, which had begun life at Carnegie Mellon University as a system called ChipTest. One of Deep Blue's creators, Murray Campbell, talked to the IDG News Service about the other things computers have learned to do as well as, or better than, humans, and what that means for our future. What follows is an edited version of that conversation. IDGNS: Is it true that you and Deep Blue joined IBM at the same time?


Twenty years after Deep Blue, what can AI do for us?

PCWorld

On May 11, 1997, a computer showed that it could outclass a human in that most human of pursuits: playing a game. The human was World Chess Champion Garry Kasparov, and the computer was IBM's Deep Blue, which had begun life at Carnegie Mellon University as a system called ChipTest. One of Deep Blue's creators, Murray Campbell, talked to the IDG News Service about the other things computers have learned to do as well as, or better than, humans, and what that means for our future. What follows is an edited version of that conversation. IDGNS: Is it true that you and Deep Blue joined IBM at the same time?


How conversation (with context) will usher in the AI future

#artificialintelligence

In the past few years, advances in artificial intelligence have captured the public imagination and led to widespread acceptance of AI-infused assistants. But this accelerating pace of innovation comes with increased uncertainty about where the technology is headed and how it will impact society. One of the clearest areas of agreement, however, is that advancing the ability of computers to interact with us in a more natural way is critical for the AI-human relationship to reach its fullest potential. We spoke to 30 of AI's most knowledgeable scientists and thought leaders about the future of the technology, and most agreed that advances in human-computer interaction (HCI) will be both dependent on AI--and essential to progressing its applications. The consensus is that within three to five years, advances in AI will make the conversational capabilities of computers vastly more sophisticated, paving the way for a sea change in computing.


Modern Masters of an Ancient Game

Hamilton, Carol, Hedberg, Sara R.

AI Magazine

Gary Kasparov in the final game of of Technology Computer Science Computer Chess, created in a tied, six-game match last May 11. Soon thereafter, the team moved to IBM, where they have been ever since, working under wraps on Deep Blue. The $100,000 third tier of the prize was awarded at AAAI-97 to this IBM team, who built the first computer chess machine that beat a world chess champion. The members of the Deep Blue team were also honored for their achievement with the Allen Newell Research Excellence Medal, sponsored by Carnegie Mellon University. Allen Newell Medals were presented to each of the major researchers in the field whose earlier contributions ultimately led to the success of Deep Blue.

  Genre: Personal > Honors (0.51)
  Industry: Leisure & Entertainment > Games > Chess (1.00)
  Technology: Information Technology > Artificial Intelligence > Games > Chess (1.00)